Stephen Rubio's Blog

"This instrument can teach, it can illuminate; yes, and it can even inspire. But it can do so only to the extent that humans are determined to use it to those ends. Otherwise it is merely wires and lights in a box." -Edward R. Murrow, on television

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Archives

  • Unpacking Mass Effect 3’s Forgotten Multiplayer Mode
  • Toolkit Upgrade: How Below Zero Carries Subnautica’s Design Philosophy Forward
  • AI Dungeon and Narrative Newness
  • New Responsibilities: How Insomniac’s Spider-Man Evolves the Mythos
  • The Mystery Generation Engine: Subnautica and Systemic Wanderlust
  • Derelict 54 Devlog
  • A Little Closer to the Horizon, Please: Horizon Zero Dawn Review
  • The Proto-MMO: RuneScape and Unstructured, Massively Multiplayer Play
  • Friends & Fat Loot: Looking at Trick-Or-Treating as a Game Space
  • Leveling Up Ain’t What It Used To Be: Destiny, RuneScape, and Leveling Systems
  • The Mirror’s Edge Legacy
  • Revisiting Soma: Another Kind of Adventure Game
  • Hacknet and Games as Software
  • Horror, Not Terror: Resident Evil 7 and REmake
  • Thumper, Language, and One Hell of a VR Trip
  • The Fantasy Simulation: How Skyrim’s Open World Creates Moments of Discovery
  • Musical Platforming: Dustforce, Runner2, and Game Feel
  • Monolith’s 2005 Halloween: FEAR and Condemned’s Approaches to Action Horror
  • Hacking & Jamming: Uplink, Guitar Hero, and Fantasy Through Abstraction
  • Massive Effect 3: Massive Reversal
  • By Will and Wits Alone – Near Death & Survival-Themed Games
  • Massive Effect 2: Mass Appeal
  • Massive Effect (Get It?)
  • Screw You, Ubisoft, I’m Gonna Go Do Parkour
  • Overwatch & Support Classes
  • Notes on Her Story

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Recent Posts

  • My Favorites of 2022 December 19, 2022
  • My Favorites of 2021 December 31, 2021
  • Unpacking Mass Effect 3’s Forgotten Multiplayer Mode April 22, 2021
  • Toolkit Upgrade: How Below Zero Carries Subnautica’s Design Philosophy Forward March 2, 2021
  • My Favorites of 2020 January 1, 2021
  • AI Dungeon and Narrative Newness January 1, 2020
  • New Responsibilities: How Insomniac’s Spider-Man Evolves the Mythos December 11, 2018
  • The Mystery Generation Engine: Subnautica and Systemic Wanderlust November 25, 2018
  • DM-LaserTag Devlog June 26, 2018
  • Derelict 54 Devlog May 19, 2018
  • A Little Closer to the Horizon, Please: Horizon Zero Dawn Review January 30, 2018
  • The Proto-MMO: RuneScape and Unstructured, Massively Multiplayer Play November 25, 2017
  • Friends & Fat Loot: Looking at Trick-Or-Treating as a Game Space November 12, 2017
  • Leveling Up Ain’t What It Used To Be: Destiny, RuneScape, and Leveling Systems October 27, 2017
  • The Mirror’s Edge Legacy July 22, 2017
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